| Following a similar path, yet steering far, far (very far) away from
Grabbed by the Ghoulies, Rare is making a comeback from its previously
oversimplified haunted house storyline and gameplay with Kameo:
Elements of Power. The developers have worked a lot of unique elements
into this potentially disastrous, could-be formulaic platformer.
Fortunately, Kameo's addictive and refreshing properties reside in its
multiple character transformations where fairy-like Princess Kameo can
morph on-the-fly, into a number of elemental creatures to accomplish
certain tasks. Kameo also prescribes a much-welcomed combat gauge
during battles, and interestingly enough, contains a few stolen moments
from some of our classic faves.
A feud has begun between two sisters, Kameo and Kalus, resulting from
Queen Theena bestowing the power of elemental transformation upon the
younger sister, Kameo. In a fit of rage and jealousy, Kalus dispels an
age-old curse suffered by Thorn, the troll king, and frees him to wreak
destruction and chaos across the kingdom, capturing the Elemental
Ancestors along the way. Kameo unfortunately loses her powers and must
save and recruit elemental warriors since acquiring their powers and
strength are necessary in the effort to save the Elemental Ancestors
and overthrow the troll king. The 10 warriors that Kameo can
transform into are based on five elemental powers -- plant, water,
rock, ice, and fire. Four of the elemental warriors can be programmed
at a time into the face buttons for quick and immediate transformation.
Success in the game is largely dependent on how well you master the
creatures' abilities. And because it is a necessity to utilize each of
the different elemental creatures towards completing tasks and solving
puzzles, a good amount of time needs to be spent on training each of
the warriors. For example, if in the first time playing the
game, you were to just be dumped into the game at a mid-level mission
(as in the demo version), you'd most likely get frustrated with the
inability to jump using Chilla, the ice yeti. But think about it, yetis
don't jump, do they? But they can climb ice walls and throw
icicles at enemies with precision (they're also great at activating
crystals and attacking enemies from afar). So who can jump?
Princess Kameo has the ability to hop-glide, and Major Ruin, the
armadillo, has his super-"Sonic" rolling and smashing ability where you
can build up rolling speed bursts to jump over small cliffs and roll up
onto ledges. And what about those stubborn trolls who hide
under spikey, spinning bunkers? Pummel Weed, the feisty little plant,
can rough those guys up with an underground burrowing sidestep followed
by a mean uppercut, and then just get trigger happy and finish him off
with Weed's hard-hitting boxing skills. Beyond pretty
environments, Kameo's visual display also offers some interesting
mechanics. A meter and point counter appearing on the screen encourage
you to attack quickly. The more combos -- moves like Major Ruin
rolling, ramming, and pinning two enemies on its spiked-back, or the
back-to-back punches that Weed throws -- the more points you earn and
the increased likelihood of a bullet-time event. Kameo is
looking to be well-deserved of attention and Rare has done a good job
of preserving what they do best -- beautifully detailed graphics and
environments. But Rare's previous games aren't the only ones that Kameo
is borrowing from... Try a bit of Sonic-armadillo
roll-and-destroy (that also may remind you of the ball controls in
Metroid Prime). Add a sprinkle of Max Payne bullet-time with Weed's
finishing move as time s-l-o-w-s down for a five second destructive
pummeling sweep, clearing out all surrounding trolls. And finally,
you'll be expecting Scorpion or Sub-Zero to appear when you add a dash
of Mortal Kombat and the words "Flawless!" and "Brutal!" appear on the
screen after you defeat enemies. Now you've really got yourself a pot
of stewed game bites. After years in development, the game is
on track to hit stores in January, so unless the Rare delay curse
strikes soon, the finished version shouldn't be too far away. A more mature Kameo Seems like a very good game. Cant wait for it's Release |
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