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Bungie: Graphical Improvements Coming to Halo 3 |
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Since Microsoft launched the beta for Halo 3 two weeks ago, some have
murmured that the graphics are a bit, well, uninspiring, especially in
comparison to Gears of War. Next-Gen spoke to Bungie about this
perception.
Bungie's Frank O’Connor talked about the public’s reception to the beta
and any changes in the game in the months between now and launch on
September 25. He said, “Well to be honest, we’ve seen them [the
graphics] praised too. Multiplayer is by necessity a more sterile
iteration of our graphical style and will always be tuned for
performance and elegance rather than jamming the screen full of pixels.
We think that the final aesthetic look of our game will be judged at
launch in September and in part based on the more intense single player
spaces. We’re also focused on maintaining the Halo character and
atmosphere in our visual design – we’re competing with ourselves, and
not simply trying to match the aesthetic of other games. We think that
folks will be happy with Halo 3’s graphical polish come September.”
He
added that there would be some changes in the months ahead and that the
game has not been seen in its complete form, “We have a long time to
polish and iterate on the largely complete game at this point. We’ll be
working on some big ticket items as well as making sure that the little
details, like decorators and shaders are all in place. Lighting and
atmospherics are going to be big keystones in our look and feel, and
those really haven’t been shown except in multiplayer to this point.
There
have been no complaints about Halo 3’s gameplay, and the title is sure
to be a blockbuster. O’Connor said the game had been the product of
“constant iteration, fine tuning and about six years experience in
making console FPS games”. He added, “Philosophically, it’s making
decisions at the start that you’re pretty sure won’t come back to bite
you later – like including a balanced spawning weapon, making sure that
the equipment add-ons are at least theoretically self-balancing, and
applying the years of good feedback and data we have from Halo 1 and 2.
Hopefully this beta process will supply even more data for subsequent
fine-tuning. It’s already paying dividends for our network and
matchmaking test process.”
On changes in the pipeline he said, “I think it’s safe to say there
will be lots of visual surprises in Campaign and a few nifty graphical
improvements in multiplayer.” The biggest challenge in development has
been getting the right people on board. “It has been a challenge,
hiring lots of people, managing dozens of them, making sure we have the
best of the best and that we have space, equipment and resources to
build next-gen content. Next-gen requires a lot of content. And a lot
more people to build it.”
He added that Bungie had put a lot of
emphasis on planning. “In the end, that will mean more features, fewer
cuts, better polish and a more intensive test cycle. All of those will
add up to a better game, and none of them are likely to happen without
good planning. Halo 2 taught us a lot of tough lessons, but they were
lessons learned."
Source: Here
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