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Metroid Prime: Hunters Cheats
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Developer:
Nintendo
Publisher:
Nintendo
Genre:
First Person Shooter
Release Date:
March 20, 2006
Players:
1-4
Multiplayer:
Yes |
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Last Updated: March 18, 2007
Record Table option
Successfully complete the game to unlock the "Record Table" option
at the main menu. Select it to view the best Adventure mode times,
total time played, and final Boss times.
Sound Test option
Defeat Gorea's second phase to unlock the "Sound Test" option.
Unlocking other hunters
Defeat a player in Multiplayer mode who is using a hunter you have
not yet unlocked. Alternately, defeat the hunter in Single Player mode.
Suitless Samus
Get a 100% game completion in each file to unlock Suitless Samus.
Special hunters license icons
Successfully complete the game with 100% of the scans to unlock the
special hunters license icon. Successfully complete Adventure mode
without the 100% ending to unlock a blue spiral icon next to your
hunter license rank.
Get a 100% completion in Adventure mode to get an Octolith icon next to your hunter's license rank.
Get 25 total wins in Multiplayer mode to have a bronze lightning bolt icon next to your hunter's license rank.
Get 100 total wins in Multiplayer mode to have a silver lightning bolt icon next to your hunter's license rank.
Get 200 total wins in Multiplayer mode to have a gold lightning bolt icon next to your hunter's license rank.
Hunters License ranks
Get the indicated number of points by winning WiFi matches to reach the indicated rank:
- Bounty Hunter: 0-39 points
- Super Hunter: 40-139 points
- Elite Hunter: 139-389 points
- Master Hunter: 390-750 points
- Legendary Hunter: Over 750 points
Bonus arenas
Successfully complete the indicated task to unlock the corresponding arena:
- Compression Chamber: Play 4 local games
- Council Chamber: Play 16 local games
- Elder Passage: Play 18 local games
- Fault Line: Play 22 local games
- Fuel Stack: Play 20 local games
- Harvester: Play 12 local games
- Head Shot: Complete a four-player match
- Incubation Vault: Play 6 local games
- Oubliette: Defeat the final Boss in Single Player mode.
- Outer Reach: Play 10 local games
- Sanctorus: Play 2 local games
- Stasis Bunker: Play 40 local games or 1 WiFi game
- Subterranean: Play 8 local games
- Weapons Complex: Play 14 local games
Avoiding unwanted Hunters
After clearing each area in the game at least once, other Hunters
will be randomly placed on each planet before you land. If you do not
want to meet any of the Hunters in a certain area or want the area to
be completely empty of Hunters, use the following steps. First, land
your ship on any planet or outpost. Upon landing, exit your ship then
go back in. You can play the level or go through a portal first. Launch
your ship and go back to the selection screen. The Hunters should have
moved around on the planets/outposts. Repeat this process until you get
an empty planet, or until you eliminate any Hunters you do not want to
encounter. Note: Remember that this will not affect your
encounters with Guardians, because they are randomly spawned. However,
if done correctly all you will fight are Guardians. Likewise, you can
use this to get more Hunters on a planet/outpost and thus lower your
chance of encountering Guardians.
Defeating the second Boss
Around the second Boss are three red buttons. Three worms will come
out of them. Instead of shooting them or using missals, use the charge
beam to kill them in one hit. The giant plant will then start to shoot
at you and his mouth will be open. Shoot the little dot inside his
mouth with the charge beam to do a lot of damage. Repeat this to defeat
him. Each time you use the charge beam on the dot in his mouth, he will
stay open for less time. Also, as usual, you must evacuate the area
after you defeat him.
Fight Gorea's second form
In the first fight with Gorea, there are six colored symbols on the
wall. Destroy Gorea's arms so that he reveals the Seal Sphere. Jump to
the outside ring of the room and Gorea should leave you alone. Shoot
each symbol in the following order: yellow, green, orange, blue,
purple, red. Each shot must be with the appropriate weapon: Volt Driver
for yellow, Battle Hammer for green, Magmaul for orange, Shock Coil for
blue, Judicator for purple, and Imperialist for red. This is taken from
the Alimbic Prophecies collected via scans throughout the game. After
activating all six symbols, you should get a message from your ship.
Continue to fight Gorea. One you defeat him, you will be transported to
the final battle arena for the true final fight.
Jump higher with Morphball (demo version)
Go into Morphball mode and do not move. Set all bombs down quickly.
Once the bombs explode, immediately change to normal mode. You should
jump even higher. Additionally, find a Metroid (the creatures that
cling to your head). Get into Morphball mode and lay three bombs. As
soon as they detonate, get out of Morphball mode. If done correctly,
you will get a super jump.
Morph/Retro jump (demo version)
In Survivor mode, make sure you are not too close to a wall. Tap the
Morph icon on the touch screen (or B if in touch-shoot mode) Lay one
mine. Note the energy spikes (blue lines) radiating off. Wait for them
to converge directly under you. Then, tap the Morph icon (or B) to be
sent up higher than normal. Note: You can also jump for more height.
Double jump (demo version)
If you are in the air at any time in survior mode and did not jump
to get there (Morph Jump, fall off platform, etc.) you can jump. For
example, if you accidentally fall off a platform, jump quickly and hold
Back. This also allows you to jump on top of the level with a
Morph/Retro Jump.
Triple jump Metroid style (demo version)
Go into Morphball mode and do not move. Then, throw a bomb and just
before it detonates, throw another bomb. When it explodes, you will go
into the air. While in the air throw another bomb. When you fall down,
do not move. The second bomb will detonate, and you will fly into the
air again but this time the third bomb will detonate and you will fly
even higher. When the third bomb detonates wait one second then turn
into Retro mode and you should go higher. If you jump when you turn
into Retro mode you can go higher.
Rapid fire with Powerbeam (demo version)
Select the stylus control type. Then, go to either Regulator or
Survivor training modes. Now in order to shoot fast, have your fingers
on both L and R and start pressing them one at a time very fast in
sequence. Pressing L + R will cause you to shot two shots at the same
time.
Super Missiles (demo version)
In Multiplayer mode, get as much of the energies (weapon energies)
as you can, then get a the missile. Once obtained hold Fire (when you
select the missile icon so that you have missiles) and you will start
charging with the missiles.
Charging rocket launcher (demo version)
Obtain the red missile icons two times (in Multiplayer or Single Player mode), then hold or tap and hold Fire.
Always have ammunition (demo version)
If you use up all of your ammunition (Power Beam shots), you will get one more shot. However, you will shoot half as fast.
Get the alien thing off your head (demo version)
To get the alien off your head, morph into the ball and set two mines. This should also kill it as well.
Invisible field (demo version)
In Trooper Module (survivor field), when you start, go to the left
and go to the hyper jump area. Then, go into the blue area. Move to the
left opening then go outside and jump to the open area in front of you
(the generator). Next, go to the left of it and you will see a narrow
area to walk on. Go on it, but be careful to not fall off. Go all the
way then turn left. You will find a dead end. Perform the "Triple jump
Metroid style" trick, and when you are in the air, jump forward over
the field gap. It will appear as if you are walking in mid-air, but you
are not. It is the stage which has turned invisible. Note: The
field will show monsters and other players, and the ledges can be
anywhere. So be careful and do this glitch only if you have complete
knowledge of the field.
Death Spot in Survivor mode (demo version)
When the level starts, turn left. Follow the corridor. You will
enter a large open area. Look to the left to see a console and a huge
horizontal blue core above it. Jump on the console. If facing the wall,
look to the right. (where the caged area is located; it contains a blue
ammo pickup). Walk towards the caged area, staying on this raised part
of the wall. You will notice a small arch, just big enough for Samus.
The back part of the right part of the wall is completely passable. If
you walk through it, you will die.
Charging Electro Lob in Multiplayer mode (demo version)
In Trooper Module, Morphball and go to the tiny spacing that
launches you to the center. Obtain icon with bombs two times, then
charge.
Video trailer (demo version)
Successfully complete all of the training courses and get at least
fifth place on the leader board on all the training courses. Once you
complete the last one, the "Play Video" option will be unlocked on the
touch screen. Touch it to se a short video of Samus discovering some
enemies followed by a URL, www.metroidhunters.com. After you watch it
once, you can watch it again by touching a small red dot at the bottom
right of the main screen. Courtesy Of Cheatcc
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